Aarti Jadu
Embodiments: a modular multi-speaker installation sonically emulating the shape of a human body, scaled up to fit the size of a thoroughfare, proposed for pathways surrounding construction sites.
Georgia Banks
Remains to be Seen: a reality TV show that doesn’t exist – all the trappings of reality TV without an actual show. The premise of this ‘show’ is that the winner will receive complete control over my funeral and the disposal of my body when I die (this will actually happen).
Georgia Nowak
Channel: is an ‘active’ sculpture in that it tests and treats polluted water, inviting audiences to view the work over a period of months as it cycles through a treatment process.
J. Rosenbaum
Evolving Faces of Melbourne: is a public AI project exploring the collections of Melbourne institutions and the concept of shifting the AI away from the images of the past, towards a representation of today.
Jenny Zhe Chang
Light with Hope: is a public art project using traditional bamboo steamers and modern safety mesh as materials to create symbolised miner’s lamps, intending to deliver a message of safe venturing into the unknown and seeking a better life.
Juliet Miranda Rowe
91 – 21: a curated, site-responsive, animation program upon reflection and celebration of the 30th anniversary of Melbourne Central’s Iconic Marionette Pocket Watch.
Lauren Dunn
Overhead Overground: is a playful but political suite of neon text works, snippets of overheard conversations relating to current consumption trends.
Marta Figueiredo and Jonathon Griggs
Tree Spirit: a temporary interactive sculpture of an artificial tree that expresses our emotional connection with Nature through the presence of a ‘nature sprite’ who has witnessed the outcome of our current path in relation to the environment.
Matthew Fung
The Talking Wall: transforms the notion of a dividing barrier into a signifier for new opportunities and connection. It will be a cultural laboratory for multi- disciplinary artists and communities to actualise their collaboration through an architectural installation.
Matthew Johnson
DreamScape01_Technicolour: curious farm of light, sound and steel... Arrive and awaken your senses to the DreamScape. Dynamic palettes of slowly shifting colour, a panning chorus of synth sounds and pulses of mechanical smoke greet entranced spectators.
Mel Deerson and Briony Galligan
Making Rainbows: a site-specific project including installation, sound-works and a pop-up bookshop exploring childhood, bookstores and rainbows, figured as both glimmering and dangerous.
Morwenna Schenck
Duty of Care is a public artwork in two parts, delivering short acts of conservation through seed propagation, providing publics an opportunity to encounter and connect with critically endangered flora species from various Victorian bio-regions.
OFFICE
Commodified attempts to reveal the commodification and extraction of wealth from land as well as the transaction of limited public assets for increased developer profit, beginning with colonisation up to the present day.
Rhys Ryan and Emily Boutard
WITNESS: an ultra-realistic ‘window’ into the courthouse by broadcasting replicas and re-enactments of its interior on a large digital screen fixed to the outside of the building.
Samantha Martin
The Waiting Game is a large-scale, sculptural and multi-functional installation bead maze toy and public art project that aims to bring resonating symbolism to the window views of patients in hospitals and care facilities.
Stephania Leigh
Body Swivel: an interactive sculptural installation which explores feminised architectural forms and spaces, placed in juxtaposition to the overwhelming number of male sculptural spaces within the CBD.
Trent Crawford and Matthew Ware
Divine Intervention: a multifaceted temporary public art project exploring the intersection between spirituality and technology in which an inflatable greenhouse filled with smiley face helium balloons will be resurrected as a powerful beacon of hope.